Voxel Cone Tracing
Global Illumination in relatime
Quite a while ago, I implemented Voxel Cone Tracing global illumination for my own custom engine. This technique can be quite impressive. Used Java, OpenGL, running on a GTX 770 desktop GPU.
Here's another video of the famous cornell box, where I added a different diffuse tracing calculation. Same engine (newer version), Running on a GTX 1060 mobile gpu.
And another run with a point light only configuration on the mobile gpu.